Master Symmetrist (STX-138) - Strixhaven: School of Mages
Creature — Rhino Druid
Uncommon
Forrest Imel
4/4
NOT LEGAL
StandardNOT LEGAL
FutureLEGAL
HistoricLEGAL
TimelessLEGAL
GladiatorLEGAL
PioneerLEGAL
ModernLEGAL
LegacyNOT LEGAL
PauperLEGAL
VintageNOT LEGAL
PennyLEGAL
CommanderLEGAL
OathbreakerNOT LEGAL
StandardbrawlLEGAL
BrawlNOT LEGAL
AlchemyNOT LEGAL
Pauper CommanderLEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
PredhReach
Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.
Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.
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Product Information
Shipping & Returns
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Master Symmetrist (STX-138) - Strixhaven: School of Mages
Master Symmetrist (STX-138) - Strixhaven: School of Mages
Creature — Rhino Druid
Uncommon
Forrest Imel
4/4
NOT LEGAL
StandardNOT LEGAL
FutureLEGAL
HistoricLEGAL
TimelessLEGAL
GladiatorLEGAL
PioneerLEGAL
ModernLEGAL
LegacyNOT LEGAL
PauperLEGAL
VintageNOT LEGAL
PennyLEGAL
CommanderLEGAL
OathbreakerNOT LEGAL
StandardbrawlLEGAL
BrawlNOT LEGAL
AlchemyNOT LEGAL
Pauper CommanderLEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
PredhReach
Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.
Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.
$0.10
Original: $0.32
-69%Master Symmetrist (STX-138) - Strixhaven: School of Mages—
$0.32
$0.10Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Creature — Rhino Druid
Uncommon
Forrest Imel
4/4
NOT LEGAL
StandardNOT LEGAL
FutureLEGAL
HistoricLEGAL
TimelessLEGAL
GladiatorLEGAL
PioneerLEGAL
ModernLEGAL
LegacyNOT LEGAL
PauperLEGAL
VintageNOT LEGAL
PennyLEGAL
CommanderLEGAL
OathbreakerNOT LEGAL
StandardbrawlLEGAL
BrawlNOT LEGAL
AlchemyNOT LEGAL
Pauper CommanderLEGAL
DuelNOT LEGAL
OldschoolNOT LEGAL
PremodernNOT LEGAL
PredhReach
Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.
Whenever a creature you control with power equal to its toughness attacks, it gains trample until end of turn.