Invasion of Theros (MOM-023) - March of the Machine: (enchantment) Foil
When Invasion of Theros enters the battlefield, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
//
Ephara, Ever-Sheltering
Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments.
Whenever another enchantment enters the battlefield under your control, draw a card.
When this Siege enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
Whenever another enchantment you control enters, draw a card.
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Invasion of Theros (MOM-023) - March of the Machine: (enchantment) Foil
Invasion of Theros (MOM-023) - March of the Machine: (enchantment) Foil
When Invasion of Theros enters the battlefield, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
//
Ephara, Ever-Sheltering
Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments.
Whenever another enchantment enters the battlefield under your control, draw a card.
When this Siege enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
Whenever another enchantment you control enters, draw a card.
Original: $1.07
-70%$1.07
$0.32Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
When Invasion of Theros enters the battlefield, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
//
Ephara, Ever-Sheltering
Ephara, Ever-Sheltering has lifelink and indestructible as long as you control at least three other enchantments.
Whenever another enchantment enters the battlefield under your control, draw a card.
When this Siege enters, search your library for an Aura, God, or Demigod card, reveal it, put it into your hand, then shuffle.
Whenever another enchantment you control enters, draw a card.