Cleric Class (AFR-006) - Adventures in the Forgotten Realms
If you would gain life, you gain that much life plus 1 instead.
{3}
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
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Cleric Class (AFR-006) - Adventures in the Forgotten Realms
Cleric Class (AFR-006) - Adventures in the Forgotten Realms
If you would gain life, you gain that much life plus 1 instead.
{3}
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
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Description
If you would gain life, you gain that much life plus 1 instead.
{3}
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.