Block (057/298) - Origins
Spell
2
0
0
Calm
HIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Give a unit SHIELD 3 and TANK this turn. (+3 Might while it's a defender. It must be assigned combat damage first.)
ACTION (Play on your turn or in showdowns.)
Give a unit SHIELD 3 and TANK this turn. (+3 Might while it's a defender. It must be assigned combat damage first.)
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Block (057/298) - Origins
Block (057/298) - Origins
Spell
2
0
0
Calm
HIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Give a unit SHIELD 3 and TANK this turn. (+3 Might while it's a defender. It must be assigned combat damage first.)
ACTION (Play on your turn or in showdowns.)
Give a unit SHIELD 3 and TANK this turn. (+3 Might while it's a defender. It must be assigned combat damage first.)
$0.81
Block (057/298) - Origins—
$0.81
Product Information
Product Information
Shipping & Returns
Shipping & Returns
Description
Spell
2
0
0
Calm
HIDDEN (Hide now for 1 Rune to react with later for 0.)
ACTION (Play on your turn or in showdowns.)
Give a unit SHIELD 3 and TANK this turn. (+3 Might while it's a defender. It must be assigned combat damage first.)
ACTION (Play on your turn or in showdowns.)
Give a unit SHIELD 3 and TANK this turn. (+3 Might while it's a defender. It must be assigned combat damage first.)









